Rules & Regulations
Also read How To Play A Tie Break
1. Matches are the best of 3 sets with a Championship Tiebreak (that's a 10 point tie-break) played instead of a third set (i.e. at one set all.)
2. 1 point is scored for every set you win with an extra point awarded to both sides for completing the match.
Andy Murray bt Novak Djokovic 6-4 6-3
Murray receives 3 points, Djokovic receives 1 point
Roger Federer bt Rafael Nadal 6-3 5-7 10-7
Federer receives 3 points, Nadal receives 2 points
3. Matches should be arranged by contacting your opponent(s) in the league and setting a suitable date/time that is convenient for both sides. Contact details can be found on the 'players' page here.
4. All players should take responsibility for contacting their opponents and arranging suitable match dates. In certain cases, players risk conceding their matches if they have become passive or frequently reject match requests without providing a suitable alternative date (see Walkovers section).
5. Both sides should take responsibility for booking courts.
6. Scores are reported here on site and should, where possible, be submitted by the winning player(s)*. The league table is updated frequently.
7. Matches can be played at any location providing it is agreed by both sides.
8. Incomplete matches must be finished at a time suitable for both sides providing it is concluded before season end.
9. Matches that aren't completed and/or results that aren't submitted before midnight on the day of 'season end' will not be counted.
10. Both sides should bring the following to each match:
A new tin of balls or £2
A tin of used balls in decent condition
How you should determine which balls should be used is as follows:
i) If both sides have a new tin, use either tin with the winner taking the un-opened tin and the loser taking the opened tin at the end.
ii) If one side has a new tin but the other side does not, it is the player with the new tin who decides whether the used balls are suitable or whether the new tin should be used at which time a £2 fee should be paid. Please respect their decision.
iii) If neither side has a new tin, please decide amongst yourselves which balls should be used.
11. Matches should be played in good spirit. Players are expected to be friendly with an emphasis on fair play.
12. Matches are self-umpired. Players should only call balls on their side of the net and should respect the calls of their opponent. If an agreement cannot be reached, the point should be replayed.
13. A player or team can request a walkover over their opponent(s) IF:
i) their opponent(s) cancel with less than 2 hours notice.
ii) their opponent(s) are more than 20 minutes late.
iii) their opponent(s) fail to show up at all.
iv) their opponent(s) retire through injury or illness mid match.
v) their opponent(s) do not respond to a direct* match request within 10 days (inclusive) of correspondence being sent by the claimant
vi) their opponent(s) reject 3 direct* challenges without offering an alternative date in return.
vii) their opponent(s) cancel a scheduled match and fail to offer an alternative match date before season end.
viii) their opponent(s) cancel an agreed match twice.
ix) their opponent(s) retire from the league altogether.
14. Walkovers are reviewed on a case-by-case basis and given at the admin's discretion.
15. Walkovers yield 3 points for the winner and no points for the loser.
In order for a walkover to be awarded it is crucial that correspondence sent via email, text and/or WhatsApp is saved and made available to the WTL admins showing a timeline of dialogue between both players/teams. Decisions as to whether a walkover is awarded will be reviewed by an admin pending consultation with both sides.
16. In most cases, the top players/teams at the end of each season will be promoted and receive a badge on their profile.
17. If, at the end of the season, there is a tie for the top position, the prize will go to the player that:
i) Won the most number of matches, then
ii) Lost the least number of matches, then
iii) Was the winner of their respective match, then
iv) Conceded the least number of games (in matches they won), and finally...
iv) Won the most number of games (in matches they lost)
In the unlikely event that a winner cannot be established, then a final match up will be played at both players' earliest convenience.
18. Players found to be breaking the rules or knowingly exploiting the system may be disqualified from their division and/or served a ban pending a review by the WTL admins.
Last updated: 22/12/2018